Worn Chesterfield Sofa Leather (Substance Designer only) - An opportunity to work on more real world materials, but mostly a friendly challenge between my previous co-works @ Arenanet (responsible for everything).
Worn Chesterfield Sofa Leather (Substance Designer only) - An opportunity to work on more real world materials, but mostly a friendly challenge between my previous co-works @ Arenanet (responsible for everything).
Worn Chesterfield Sofa Leather (Substance Designer only) - An opportunity to work on more real world materials, but mostly a friendly challenge between my previous co-works @ Arenanet (responsible for everything).
Worn Chesterfield Sofa Leather (Substance Designer only) - An opportunity to work on more real world materials, but mostly a friendly challenge between my previous co-works @ Arenanet (responsible for everything).
Jungle Cobblestone Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).
Jungle Cobblestone Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).
Jungle Cobblestone Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).
Jungle Cobblestone Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).
Golf Tee Moss/Lichen Variations (Substance Designer & Zbrush) – Used as an opportunity to learn how to render an array of shapes in zbrush, before transferring them into Substance Designer for placement/coloring/etc… (responsible for everything).
Golf Tee Moss/Lichen Variations (Substance Designer & Zbrush) – Used as an opportunity to learn how to render an array of shapes in zbrush, before transferring them into Substance Designer for placement/coloring/etc… (responsible for everything).
Golf Tee Moss/Lichen Variations (Substance Designer & Zbrush) – Used as an opportunity to learn how to render an array of shapes in zbrush, before transferring them into Substance Designer for placement/coloring/etc… (responsible for everything).
Lichen Green Variations (Substance Designer) – Part of unused research and development at Dynamic Attractions (responsible for everything).
Lichen Blue Variations (Substance Designer) – Part of unused research and development at Dynamic Attractions (responsible for everything).
Fuzzy Moss Mold (Substance Designer& Zbrush ) – Used as an opportunity to learn how to render an array of shapes in zbrush, before transferring them into Substance Designer for placement/coloring/etc… (responsible for everything).
Fuzzy Moss Mold (Substance Designer& Zbrush ) – Used as an opportunity to learn how to render an array of shapes in zbrush, before transferring them into Substance Designer for placement/coloring/etc… (responsible for everything).
Fuzzy Moss Mold (Substance Designer& Zbrush ) – Used as an opportunity to learn how to render an array of shapes in zbrush, before transferring them into Substance Designer for placement/coloring/etc… (responsible for everything).
Fuzzy Moss Mold (Substance Designer& Zbrush ) – Used as an opportunity to learn how to render an array of shapes in zbrush, before transferring them into Substance Designer for placement/coloring/etc… (responsible for everything).
Fuzzy Moss Mold (Substance Designer& Zbrush ) – Used as an opportunity to learn how to render an array of shapes in zbrush, before transferring them into Substance Designer for placement/coloring/etc… (responsible for everything).
Fuzzy Moss Mold – (same graph, w different variations)
Daniel Thiger Roof Tutorial Variation (Substance Designer only) - An opportunity to work on real world materials (responsible for everything).
Daniel Thiger Roof Tutorial Variation (Substance Designer only) - An opportunity to work on real world materials (responsible for everything).
Daniel Thiger Roof Tutorial Variation (Substance Designer only) - An opportunity to work on real world materials (responsible for everything).
Daniel Thiger Roof Tutorial Variation (Substance Designer only) - An opportunity to work on real world materials (responsible for everything).
Daniel Thiger Roof Tutorial Variation (Substance Designer only) - An opportunity to work on real world materials (responsible for everything).
Daniel Thiger Roof Tutorial Variation (Substance Designer only) - An opportunity to work on real world materials (responsible for everything).
Daniel Thiger Roof Tutorial Variation (Substance Designer only) - An opportunity to work on real world materials (responsible for everything).
Rocky Beach w Moss (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).
Rocky Beach Sand (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).
Broken Slate Bits Photo Challenge (Substance Designer & Zbrush) – Used as an opportunity to learn how to render an array of shapes in zbrush, before transferring them into Substance Designer for placement/coloring/etc… (responsible for everything).
Broken Slate Bits Photo Challenge (Substance Designer & Zbrush) – Used as an opportunity to learn how to render an array of shapes in zbrush, before transferring them into Substance Designer for placement/coloring/etc… (responsible for everything).
Broken Slate Bits Dark Photo Challenge (Substance Designer & Zbrush) – Used as an opportunity to learn how to render an array of shapes in zbrush, before transferring them into Substance Designer for placement/coloring/etc… (responsible for everything).
Geodes Variation Purple – (Substance Designer only) – Personal challenge (responsible for everything).
Geodes Variation Cola Brown – (Substance Designer only) – Personal challenge (responsible for everything).
Geodes Variation Orange & Mixed – (Substance Designer only) – Personal challenge (responsible for everything).
Geodes Variation Cola Brown & Maroon w/ Rock – (Substance Designer only) – Personal challenge (responsible for everything).
Geodes Variation Mixed & Swirled for fun – (Substance Designer only) – Personal challenge (responsible for everything).
Obsidian & Geodes Variation Mixed – (Substance Designer only) – Personal challenge (responsible for everything).
Geodes Variation Mixed – (Substance Designer only) – Personal challenge (responsible for everything).
Journey Game Inspired Desert Sands – (Substance Designer only) – Personal challenge (responsible for everything).
Journey Game Inspired Desert Sands – (Substance Designer only) – Personal challenge (responsible for everything).
Journey Game Inspired Desert Sands – (Substance Designer only) – Personal challenge (responsible for everything).
Beach Round Stones 1 – (Substance Designer only) – Personal challenge (responsible for everything).
Beach Round Stones 2 & 3 – (Substance Designer only) – Personal challenge (responsible for everything).
Beach Round Stones 4 & 5 – (Substance Designer only) – Personal challenge (responsible for everything).
Beach Round Stones 6 & 7 – (Substance Designer only) – Personal challenge (responsible for everything).
Beach Round Stones 8 & 9 – (Substance Designer only) – Personal challenge (responsible for everything).
Beach Round Stones 10 & 11 – (Substance Designer only) – Personal challenge (responsible for everything).
Clay Stone Road Variation 1 Photo Challenge (Substance Designer & Zbrush) – Used as an opportunity to learn how to render an array of shapes in zbrush, before transferring them into Substance Designer for placement/coloring/etc… (responsible for everything).
Clay Stone Road Variation 2 Photo Challenge (Substance Designer & Zbrush) – Used as an opportunity to learn how to render an array of shapes in zbrush, before transferring them into Substance Designer for placement/coloring/etc… (responsible for everything).
Canyon Rocks Variation 1 – (Substance Designer only) – Personal challenge (responsible for everything).
Canyon Rocks Variation 2 – (Substance Designer only) – Personal challenge (responsible for everything).
Canyon Rocks Variation 3 – (Substance Designer only) – Personal challenge (responsible for everything).
Canyon Rocks Variation 4 – (Substance Designer only) – Personal challenge (responsible for everything).
Alder Maple Tree Bark Variation 1 – (Substance Designer only) – Personal challenge (responsible for everything).
Alder Maple Tree Bark Variation 2 – (Substance Designer only) – Personal challenge (responsible for everything).
Alder Maple Tree Bark Variation 3 – (Substance Designer only) – Personal challenge (responsible for everything).
GOD of War Inspired Variation 1 – (Substance Designer only) – Personal challenge (responsible for everything).
GOD of War Inspired Variation 2 – (Substance Designer only) – Personal challenge (responsible for everything).
GOD of War Inspired Variation 3 – (Substance Designer only) – Personal challenge (responsible for everything).
Round Window Pattern Tests – (Substance Designer only) – Personal challenge (responsible for everything).
Boat Barnacle Wood on A Boat/Dinghgy – (Substance Designer only) – Personal challenge (responsible for everything).
Boat Barnacle Wood on A Boat/Dinghy – (Substance Designer only) – Personal challenge (responsible for everything).
Peppers – (Substance Designer & Zbrush) – Used as an opportunity to learn how to render an array of shapes in zbrush, before transferring them into Substance Designer for placement/coloring/etc… (responsible for everything).
Berries – (Substance Designer & Zbrush) – Used as an opportunity to learn how to render an array of shapes in zbrush, before transferring them into Substance Designer for placement/coloring/etc… (responsible for everything).
Colorful Pirate Fabric 1 – (Substance Designer only) – Personal challenge (responsible for everything).
Colorful Pirate Fabric 2 – (Substance Designer only) – Personal challenge (responsible for everything).
Colorful Pirate Fabric 3 – (Substance Designer only) – Personal challenge (responsible for everything).
Colorful Pirate Fabric 4 – (Substance Designer only) – Personal challenge (responsible for everything).
Colorful Pirate Fabric 5 – (Substance Designer only) – Personal challenge (responsible for everything).
Colorful Pirate Fabric Net – (Substance Designer only) – Personal challenge (responsible for everything).
Wicker Colorful Pirate Fabric 4 – (Substance Designer only) – Personal challenge (responsible for everything).
Animal Fur Types 1 & 2 – (Substance Designer only) – Personal challenge (responsible for everything).
Animal Fur Types 3 & 4– (Substance Designer only) – Personal challenge (responsible for everything).
Animal Fur Types 5 & 6 – (Substance Designer only) – Personal challenge (responsible for everything).
Flower Bed in Front of an R.E.I. Photo Challenge (Substance Designer & Zbrush) – Used as an opportunity to learn how to render an array of shapes in zbrush, before transferring them into Substance Designer for placement/coloring/etc… (responsible for everything).
Flower Bed in Front of an R.E.I. Photo Challenge (Substance Designer & Zbrush) – Used as an opportunity to learn how to render an array of shapes in zbrush, before transferring them into Substance Designer for placement/coloring/etc… (responsible for everything).
Flower Bed in Front of an R.E.I. Photo Challenge (Substance Designer & Zbrush) – Used as an opportunity to learn how to render an array of shapes in zbrush, before transferring them into Substance Designer for placement/coloring/etc… (responsible for everything).
Lava Rocks 1 – (Substance Designer only) – Personal challenge (responsible for everything).
Lava Rocks 2 – (Substance Designer only) – Personal challenge (responsible for everything).
Rocky Beach or Lava Rocks 3 – (Substance Designer only) – Personal challenge (responsible for everything).
Rocky Beach 2 & 3 – (Substance Designer only) – Personal challenge (responsible for everything).
Swamp Muddy Lily Terrain Variations – (Substance Designer only) – Personal challenge (responsible for everything).
Swamp Muddy Lily Terrain Variations – (Substance Designer only) – Personal challenge (responsible for everything).
Swamp Muddy Lily Terrain Variations – (Substance Designer only) – Personal challenge (responsible for everything).
Swamp Muddy Lily Terrain Variations – (Substance Designer only) – Personal challenge (responsible for everything).
Swamp Muddy Lily Terrain Variations – (Substance Designer only) – Personal challenge (responsible for everything).
Swamp Muddy Lily Terrain Variations – (Substance Designer only) – Personal challenge (responsible for everything).
Swamp Muddy Lily Terrain Variations – (Substance Designer only) – Personal challenge (responsible for everything).
Swamp Muddy Lily Terrain Variations – (Substance Designer only) – Personal challenge (responsible for everything).
Swamp Muddy Lily Terrain Variations – (Substance Designer only) – Personal challenge (responsible for everything).
Swamp Muddy Lily Terrain Variations – (Substance Designer only) – Personal challenge (responsible for everything).
Swamp Muddy Lily Terrain Variations – (Substance Designer only) – Personal challenge (responsible for everything).
Swamp Muddy Lily Terrain Variations – (Substance Designer only) – Personal challenge (responsible for everything).
Swamp Muddy Lily Terrain Variations – (Substance Designer only) – Personal challenge (responsible for everything).
Swamp Muddy Lily Terrain Variations – (Substance Designer only) – Personal challenge (responsible for everything).
Swamp Muddy Lily Terrain Variations – (Substance Designer only) – Personal challenge (responsible for everything).
Swamp Muddy Lily Terrain Variations – (Substance Designer only) – Personal challenge (responsible for everything).
Swamp Muddy Lily Terrain Variations – (Substance Designer only) – Personal challenge (responsible for everything).
Forest Fern Ground Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).
Forest Fern Ground Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).
Forest Ground Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).
Forest Fern Ground Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).
Forest Ground Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).
Wet River Rocks (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).
Temple Cobble Stone Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).
Temple Cobble Stone Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).
Temple Cobble Stone Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).
Temple Cobble Stone Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).
Temple Cobble Stone Variations (Substance Designer & Zbrush) - Part of unused research and development at Dynamic Attractions (responsible for everything).
Temple Cobble Stone Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).
Large Cobble Stone Temple Wall Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).
Slate Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).
Slate Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).
Slate Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).
Slate Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).
Colorful Oily Pond Scum Decal Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).
Colorful Oily Pond Scum Decal Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).
Colorful Oily Pond Scum Decal Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).
Rotting Boat Wood Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).
Wood From a Mine Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).
Rotting Boat Wood Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).
Sunset Rotting Wood (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).
Moldy Wood Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).
Home Depot Wood Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).
Wood From a Mine Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).
Boat Wood Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).
Boat Barnacle Wood Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).
Boat Barnacle Wood Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).
Boat Wood Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).
Moldy Boat Wood Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).
Finished Wood Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).
Finished Wood Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).
Colorful Cut Raw Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).
Red Cut Raw Wood Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).
Boat Barnacle Wood Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).