Substance Designer

Challenges & Personal Explorations

Worn Chesterfield Sofa Leather (Substance Designer only) - An opportunity to work on more real world materials, but mostly a friendly challenge between my previous co-works @ Arenanet (responsible for everything).

Worn Chesterfield Sofa Leather (Substance Designer only) - An opportunity to work on more real world materials, but mostly a friendly challenge between my previous co-works @ Arenanet (responsible for everything).

Worn Chesterfield Sofa Leather (Substance Designer only) - An opportunity to work on more real world materials, but mostly a friendly challenge between my previous co-works @ Arenanet (responsible for everything).

Worn Chesterfield Sofa Leather (Substance Designer only) - An opportunity to work on more real world materials, but mostly a friendly challenge between my previous co-works @ Arenanet (responsible for everything).

Jungle Cobblestone Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).


Jungle Cobblestone Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).


Jungle Cobblestone Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).

Jungle Cobblestone Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).

Golf Tee Moss/Lichen Variations (Substance Designer & Zbrush) – Used as an opportunity to learn how to render an array of shapes in zbrush, before transferring them into Substance Designer for placement/coloring/etc… (responsible for everything).


Golf Tee Moss/Lichen Variations (Substance Designer & Zbrush) – Used as an opportunity to learn how to render an array of shapes in zbrush, before transferring them into Substance Designer for placement/coloring/etc… (responsible for everything).






Golf Tee Moss/Lichen Variations (Substance Designer & Zbrush) – Used as an opportunity to learn how to render an array of shapes in zbrush, before transferring them into Substance Designer for placement/coloring/etc… (responsible for everything).

Lichen Green Variations (Substance Designer) – Part of unused research and development at Dynamic Attractions (responsible for everything).

Lichen Blue Variations (Substance Designer) – Part of unused research and development at Dynamic Attractions (responsible for everything).

Fuzzy Moss Mold (Substance Designer& Zbrush ) – Used as an opportunity to learn how to render an array of shapes in zbrush, before transferring them into Substance Designer for placement/coloring/etc… (responsible for everything).


Fuzzy Moss Mold (Substance Designer& Zbrush ) – Used as an opportunity to learn how to render an array of shapes in zbrush, before transferring them into Substance Designer for placement/coloring/etc… (responsible for everything).

Fuzzy Moss Mold (Substance Designer& Zbrush ) – Used as an opportunity to learn how to render an array of shapes in zbrush, before transferring them into Substance Designer for placement/coloring/etc… (responsible for everything).


Fuzzy Moss Mold (Substance Designer& Zbrush ) – Used as an opportunity to learn how to render an array of shapes in zbrush, before transferring them into Substance Designer for placement/coloring/etc… (responsible for everything).

Fuzzy Moss Mold (Substance Designer& Zbrush ) – Used as an opportunity to learn how to render an array of shapes in zbrush, before transferring them into Substance Designer for placement/coloring/etc… (responsible for everything).


Fuzzy Moss Mold – (same graph, w different variations)


Daniel Thiger Roof Tutorial Variation (Substance Designer only) - An opportunity to work on real world materials (responsible for everything).

Daniel Thiger Roof Tutorial Variation (Substance Designer only) - An opportunity to work on real world materials (responsible for everything).

Daniel Thiger Roof Tutorial Variation (Substance Designer only) - An opportunity to work on real world materials (responsible for everything).

Daniel Thiger Roof Tutorial Variation (Substance Designer only) - An opportunity to work on real world materials (responsible for everything).

Daniel Thiger Roof Tutorial Variation (Substance Designer only) - An opportunity to work on real world materials (responsible for everything).

Daniel Thiger Roof Tutorial Variation (Substance Designer only) - An opportunity to work on real world materials (responsible for everything).

Daniel Thiger Roof Tutorial Variation (Substance Designer only) - An opportunity to work on real world materials (responsible for everything).

Rocky Beach w Moss (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).

Rocky Beach Sand (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).

Broken Slate Bits Photo Challenge (Substance Designer & Zbrush) – Used as an opportunity to learn how to render an array of shapes in zbrush, before transferring them into Substance Designer for placement/coloring/etc… (responsible for everything).


Broken Slate Bits Photo Challenge (Substance Designer & Zbrush) – Used as an opportunity to learn how to render an array of shapes in zbrush, before transferring them into Substance Designer for placement/coloring/etc… (responsible for everything).

Broken Slate Bits Dark Photo Challenge (Substance Designer & Zbrush) – Used as an opportunity to learn how to render an array of shapes in zbrush, before transferring them into Substance Designer for placement/coloring/etc… (responsible for everything).

Geodes Variation Purple – (Substance Designer only) – Personal challenge (responsible for everything).


Geodes Variation Cola Brown – (Substance Designer only) – Personal challenge (responsible for everything).


Geodes Variation Orange & Mixed – (Substance Designer only) – Personal challenge (responsible for everything).






Geodes Variation Cola Brown & Maroon w/ Rock – (Substance Designer only) – Personal challenge (responsible for everything).






Geodes Variation Mixed & Swirled for fun – (Substance Designer only) – Personal challenge (responsible for everything).






Obsidian & Geodes Variation Mixed – (Substance Designer only) – Personal challenge (responsible for everything).


Geodes Variation Mixed – (Substance Designer only) – Personal challenge (responsible for everything).





Journey Game Inspired Desert Sands – (Substance Designer only) – Personal challenge (responsible for everything).





Journey Game Inspired Desert Sands – (Substance Designer only) – Personal challenge (responsible for everything).

Journey Game Inspired Desert Sands – (Substance Designer only) – Personal challenge (responsible for everything).

Beach Round Stones 1 – (Substance Designer only) – Personal challenge (responsible for everything).

Beach Round Stones 2 & 3 – (Substance Designer only) – Personal challenge (responsible for everything).


Beach Round Stones 4 & 5 – (Substance Designer only) – Personal challenge (responsible for everything).


Beach Round Stones 6 & 7 – (Substance Designer only) – Personal challenge (responsible for everything).


Beach Round Stones 8 & 9 – (Substance Designer only) – Personal challenge (responsible for everything).


Beach Round Stones 10 & 11 – (Substance Designer only) – Personal challenge (responsible for everything).


Clay Stone Road Variation 1 Photo Challenge (Substance Designer & Zbrush) – Used as an opportunity to learn how to render an array of shapes in zbrush, before transferring them into Substance Designer for placement/coloring/etc… (responsible for everything).

Clay Stone Road Variation 2 Photo Challenge (Substance Designer & Zbrush) – Used as an opportunity to learn how to render an array of shapes in zbrush, before transferring them into Substance Designer for placement/coloring/etc… (responsible for everything).

Canyon Rocks Variation 1 – (Substance Designer only) – Personal challenge (responsible for everything).

Canyon Rocks Variation 2 – (Substance Designer only) – Personal challenge (responsible for everything).

Canyon Rocks Variation 3 – (Substance Designer only) – Personal challenge (responsible for everything).

Canyon Rocks Variation 4 – (Substance Designer only) – Personal challenge (responsible for everything).

Alder Maple Tree Bark Variation 1 – (Substance Designer only) – Personal challenge (responsible for everything).


Alder Maple Tree Bark Variation 2 – (Substance Designer only) – Personal challenge (responsible for everything).


Alder Maple Tree Bark Variation 3 – (Substance Designer only) – Personal challenge (responsible for everything).

GOD of War Inspired Variation 1 – (Substance Designer only) – Personal challenge (responsible for everything).

GOD of War Inspired Variation 2 – (Substance Designer only) – Personal challenge (responsible for everything).

GOD of War Inspired Variation 3 – (Substance Designer only) – Personal challenge (responsible for everything).

Round Window Pattern Tests – (Substance Designer only) – Personal challenge (responsible for everything).

Boat Barnacle Wood on A Boat/Dinghgy – (Substance Designer only) – Personal challenge (responsible for everything).





Boat Barnacle Wood on A Boat/Dinghy – (Substance Designer only) – Personal challenge (responsible for everything).





Peppers (Substance Designer & Zbrush) – Used as an opportunity to learn how to render an array of shapes in zbrush, before transferring them into Substance Designer for placement/coloring/etc… (responsible for everything).

Berries (Substance Designer & Zbrush) – Used as an opportunity to learn how to render an array of shapes in zbrush, before transferring them into Substance Designer for placement/coloring/etc… (responsible for everything).

Colorful Pirate Fabric 1 – (Substance Designer only) – Personal challenge (responsible for everything).


Colorful Pirate Fabric 2 – (Substance Designer only) – Personal challenge (responsible for everything).

Colorful Pirate Fabric 3 – (Substance Designer only) – Personal challenge (responsible for everything).


Colorful Pirate Fabric 4 – (Substance Designer only) – Personal challenge (responsible for everything).


Colorful Pirate Fabric 5 – (Substance Designer only) – Personal challenge (responsible for everything).


Colorful Pirate Fabric Net – (Substance Designer only) – Personal challenge (responsible for everything).

Wicker Colorful Pirate Fabric 4 – (Substance Designer only) – Personal challenge (responsible for everything).

Animal Fur Types 1 & 2 – (Substance Designer only) – Personal challenge (responsible for everything).


Animal Fur Types 3 & 4– (Substance Designer only) – Personal challenge (responsible for everything).






Animal Fur Types 5 & 6 – (Substance Designer only) – Personal challenge (responsible for everything).





Flower Bed in Front of an R.E.I. Photo Challenge (Substance Designer & Zbrush) – Used as an opportunity to learn how to render an array of shapes in zbrush, before transferring them into Substance Designer for placement/coloring/etc… (responsible for everything).

Flower Bed in Front of an R.E.I. Photo Challenge (Substance Designer & Zbrush) – Used as an opportunity to learn how to render an array of shapes in zbrush, before transferring them into Substance Designer for placement/coloring/etc… (responsible for everything).


Flower Bed in Front of an R.E.I. Photo Challenge (Substance Designer & Zbrush) – Used as an opportunity to learn how to render an array of shapes in zbrush, before transferring them into Substance Designer for placement/coloring/etc… (responsible for everything).


Lava Rocks 1 – (Substance Designer only) – Personal challenge (responsible for everything).


Lava Rocks 2 – (Substance Designer only) – Personal challenge (responsible for everything).






Rocky Beach or Lava Rocks 3 – (Substance Designer only) – Personal challenge (responsible for everything).






Rocky Beach 2 & 3 – (Substance Designer only) – Personal challenge (responsible for everything).





Swamp Muddy Lily Terrain Variations – (Substance Designer only) – Personal challenge (responsible for everything).





Swamp Muddy Lily Terrain Variations – (Substance Designer only) – Personal challenge (responsible for everything).




Swamp Muddy Lily Terrain Variations – (Substance Designer only) – Personal challenge (responsible for everything).





Swamp Muddy Lily Terrain Variations – (Substance Designer only) – Personal challenge (responsible for everything).




Swamp Muddy Lily Terrain Variations – (Substance Designer only) – Personal challenge (responsible for everything).




Swamp Muddy Lily Terrain Variations – (Substance Designer only) – Personal challenge (responsible for everything).





Swamp Muddy Lily Terrain Variations – (Substance Designer only) – Personal challenge (responsible for everything).




Swamp Muddy Lily Terrain Variations – (Substance Designer only) – Personal challenge (responsible for everything).

Swamp Muddy Lily Terrain Variations – (Substance Designer only) – Personal challenge (responsible for everything).





Swamp Muddy Lily Terrain Variations – (Substance Designer only) – Personal challenge (responsible for everything).

Swamp Muddy Lily Terrain Variations – (Substance Designer only) – Personal challenge (responsible for everything).

Swamp Muddy Lily Terrain Variations – (Substance Designer only) – Personal challenge (responsible for everything).

Swamp Muddy Lily Terrain Variations – (Substance Designer only) – Personal challenge (responsible for everything).

Swamp Muddy Lily Terrain Variations – (Substance Designer only) – Personal challenge (responsible for everything).

Swamp Muddy Lily Terrain Variations – (Substance Designer only) – Personal challenge (responsible for everything).

Swamp Muddy Lily Terrain Variations – (Substance Designer only) – Personal challenge (responsible for everything).

Swamp Muddy Lily Terrain Variations – (Substance Designer only) – Personal challenge (responsible for everything).

Forest Fern Ground Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).

Forest Fern Ground Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).

Forest Ground Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).

Forest Fern Ground Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).

Forest Ground Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).

Wet River Rocks (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).

Temple Cobble Stone Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).

Temple Cobble Stone Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).

Temple Cobble Stone Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).

Temple Cobble Stone Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).

Temple Cobble Stone Variations (Substance Designer & Zbrush) - Part of unused research and development at Dynamic Attractions (responsible for everything).

Temple Cobble Stone Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).

Large Cobble Stone Temple Wall Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).

Slate Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).

Slate Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).

Slate Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).

Slate Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).

Colorful Oily Pond Scum Decal Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).

Colorful Oily Pond Scum Decal Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).

Colorful Oily Pond Scum Decal Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).

Rotting Boat Wood Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).

Wood From a Mine Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).

Rotting Boat Wood Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).

Sunset Rotting Wood (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).

Moldy Wood Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).

Home Depot Wood Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).

Wood From a Mine Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).

Boat Wood Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).

Boat Barnacle Wood Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).

Boat Barnacle Wood Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).

Boat Wood Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).

Moldy Boat Wood Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).

Finished Wood Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).

Finished Wood Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).

Colorful Cut Raw Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).

Red Cut Raw Wood Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).

Boat Barnacle Wood Variations (Substance Designer only) - Part of unused research and development at Dynamic Attractions (responsible for everything).