Ara Girl - Done for the purposes of learning more in-depth knowledge of Zbrush/Substance/Photoshop/Toolbag/Maya
Ara Girl - Done for the purposes of learning more in-depth knowledge of Zbrush/Substance/Photoshop/Toolbag/Maya
Ara Girl - Done for the purposes of learning more in-depth knowledge of Zbrush/Substance/Photoshop/Toolbag/Maya
Ara Girl – Outfit textures sheets 2
Ara Girl (wireframe) – Done for the purposes of learning more in-depth knowledge of Zbrush/Substance/Photoshop/Toolbag/Maya
Ara Girl - Done for the purposes of learning more in-depth knowledge of Zbrush/Substance/Photoshop/Toolbag/Maya
Ara Girl – Outfit textures sheets 1
Alex – used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, & Quixel Suite (nDO, dDO, 3DO)
Alex – used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, & Quixel Suite (nDO, dDO, 3DO)
Alex (posed) – used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, & Quixel Suite (nDO, dDO, 3DO)
Alex (backpack) – used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, & Quixel Suite (nDO, dDO, 3DO)
Alex (wireframe) – used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, & Quixel Suite (nDO, dDO, 3DO)
Alex (backpack) – used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, & Quixel Suite (nDO, dDO, 3DO)
Alex – used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, & Quixel Suite (nDO, dDO, 3DO)
Alex – Weapon/Props – Grapple/PickAxe
Alex – Respirator Mask – Followed an Isaac Oster’s tutorial – Using Zbrush’s Lowpoly workflow with Dynamic Subdivisions – http://www.isaacoster.com/
Alex – Respirator Mask – Followed an Isaac Oster’s tutorial – Using Zbrush’s Lowpoly workflow with Dynamic Subdivisions – http://www.isaacoster.com/
Alex (posed) – used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, & Quixel Suite (nDO, dDO, 3DO)
Alex (posed) – used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, & Quixel Suite (nDO, dDO, 3DO)
Alex (backpack) – used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, & Quixel Suite (nDO, dDO, 3DO)
Demon Girl – (Mature content) used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, IPackThat & Quixel Suite (nDO, dDO, 3DO) Original concept by Paul Richards http://www.autodestruct.com/
Demon Girl – (Mature content) used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, IPackThat & Quixel Suite (nDO, dDO, 3DO) Original concept by Paul Richards http://www.autodestruct.com/
HellChick – (Mature content) used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, IPackThat & Quixel Suite (nDO, dDO, 3DO) Original concept by Paul Richards http://www.autodestruct.com/
Demon Girl Shotgun Wireframe Close-up -
based off of this concept by Sound Hunter: http://soundhunter.deviantart.com/art/Shotgun-510164444
Demon Girl – (Mature content) used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, IPackThat & Quixel Suite (nDO, dDO, 3DO) Original concept by Paul Richards http://www.autodestruct.com/
Body Textures – PBR workflow – Albedo, Normal, Metal, Roughness, Emmisive maps
Original concept by Paul Richards http://www.autodestruct.com/
Demon Girl – (Mature content) used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, IPackThat & Quixel Suite (nDO, dDO, 3DO) Original concept by Paul Richards http://www.autodestruct.com/
Demon Girl Gauntlet Wireframe Close-up – (Mature content) used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, IPackThat & Quixel Suite (nDO, dDO, 3DO) Original concept by Paul Richards http://www.autodestruct.com/
Demon Girl Gauntlet Wireframe Close-up – (Mature content) used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, IPackThat & Quixel Suite (nDO, dDO, 3DO) Original concept by Paul Richards http://www.autodestruct.com/
Shotgun & Variation #2 Body Textures – PBR workflow – Albedo, Normal, Metal, Roughness, Emmisive maps
Samurai Characters – Just a few of the lowpoly characters can show for unannounced mobile project (Maya, 3Dcoat, IPackThat ).
Samurai Characters – Just a few of the lowpoly characters can show for unannounced mobile project (Maya, 3Dcoat, IPackThat ).
Samurai Characters – Just a few of the lowpoly characters can show for unannounced mobile project (Maya, 3Dcoat, IPackThat ).
Samurai Characters – Just a few of the lowpoly characters can show for unannounced mobile project (Maya, 3Dcoat, IPackThat ).
Samurai Characters – Just a few of the lowpoly characters can show for unannounced mobile project (Maya, 3Dcoat, IPackThat ).
Samurai Characters – Just a few of the lowpoly characters can show for unannounced mobile project (Maya, 3Dcoat, IPackThat ).
Samurai Characters – Just a few of the lowpoly characters can show for unannounced mobile project (Maya, 3Dcoat, IPackThat ).
Vampire Lord - – used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, & Quixel Suite (nDO, dDO, 3DO)based off of this concept by Andrey Egorov http://egorov-andr-x.blogspot.com/
Vampire Lord (wireframe) – used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, & Quixel Suite (nDO, dDO, 3DO) based off of this concept by Andrey Egorov http://egorov-andr-x.blogspot.com/
Vampire Lord (wireframe) – used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, & Quixel Suite (nDO, dDO, 3DO) based off of this concept by Andrey Egorov http://egorov-andr-x.blogspot.com/
Vampire Lord (textures) - based off of this concept by Andrey Egorov http://egorov-andr-x.blogspot.com/
Disney’s “Miles from Tomorrow Land” game – Textures, models, minor rigging, posing, scene setup, and lighting by me. Made for Disney.
Disney’s “Miles from Tomorrow Land” game – Textures, models, minor rigging, posing, scene setup, and lighting by me. Made for Disney.
Disney’s “Miles from Tomorrow Land” game (wireframe) – Textures, models, minor rigging, posing, scene setup, and lighting by me. Made for Disney.
Disney’s “Miles from Tomorrow Land” game (textures) – Textures, models, minor rigging, posing, scene setup, and lighting by me. Made for Disney.
Disney’s “The Good Dinosaur” game – Textures, models, minor rigging, and posing by me. Made for Disney.
Low Poly Fantasy Deer – Concept, textures & model. Made for a friend.
Stylized Cooked Fish – concept, model & texture.
Stylized Salmon – concept, model, texture.
Disney Characters (Mickey, Minnie)- Just a few of the lowpoly characters/vehicles/props I can show for mobile. Made for Disney.
Conspiracy Code Games – Fully or partially responsible for models, textures, U.V.s, renders, concepts, marketing materials, lighting, logo designs, website graphics, GUI, limited animation of numerous characters & environmental props, creation of particle effects, design decisions, & the creation of cinematics, http://www.gamification.co/2014/02/04/conspiracy-code/
Conspiracy Code Games – Fully or partially responsible for models, textures, U.V.s, renders, concepts, marketing materials, lighting, logo designs, website graphics, GUI, limited animation of numerous characters & environmental props, creation of particle effects, design decisions, & the creation of cinematics, http://www.gamification.co/2014/02/04/conspiracy-code/
Master Plan – Main character renders from Cinematic in Master Plan game.
Demon Girl – (Mature content) used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, IPackThat & Quixel Suite (nDO, dDO, 3DO) Original concept by Paul Richards http://www.autodestruct.com/
Demon Girl – (Mature content) used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, IPackThat & Quixel Suite (nDO, dDO, 3DO) Original concept by Paul Richards http://www.autodestruct.com/
Demon Girl – (Mature content) used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, IPackThat & Quixel Suite (nDO, dDO, 3DO) Original concept by Paul Richards http://www.autodestruct.com/
Demon Girl – (Mature content) used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, IPackThat & Quixel Suite (nDO, dDO, 3DO) Original concept by Paul Richards http://www.autodestruct.com/
Demon Girl – (Mature content) used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, IPackThat & Quixel Suite (nDO, dDO, 3DO) Original concept by Paul Richards http://www.autodestruct.com/