Character Art 

And some creatures.



Ara Girl - Done for the purposes of learning more in-depth knowledge of Zbrush/Substance/Photoshop/Toolbag/Maya

Ara Girl - Done for the purposes of learning more in-depth knowledge of Zbrush/Substance/Photoshop/Toolbag/Maya

Ara Girl - Done for the purposes of learning more in-depth knowledge of Zbrush/Substance/Photoshop/Toolbag/Maya

Ara Girl – Outfit textures sheets 2

Ara Girl (wireframe) – Done for the purposes of learning more in-depth knowledge of Zbrush/Substance/Photoshop/Toolbag/Maya

Ara Girl - Done for the purposes of learning more in-depth knowledge of Zbrush/Substance/Photoshop/Toolbag/Maya

Ara Girl – Outfit textures sheets 1


Alex – used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, & Quixel Suite (nDO, dDO, 3DO)

Alex – used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, & Quixel Suite (nDO, dDO, 3DO)

Alex (posed) – used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, & Quixel Suite (nDO, dDO, 3DO)


Alex (backpack) – used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, & Quixel Suite (nDO, dDO, 3DO)

Alex (wireframe) – used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, & Quixel Suite (nDO, dDO, 3DO)

Alex (backpack) – used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, & Quixel Suite (nDO, dDO, 3DO)

Alex – used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, & Quixel Suite (nDO, dDO, 3DO)

Alex – Weapon/Props – Grapple/PickAxe

Alex – Respirator Mask – Followed an Isaac Oster’s tutorial – Using Zbrush’s Lowpoly workflow with Dynamic Subdivisions – http://www.isaacoster.com/

Alex – Respirator Mask – Followed an Isaac Oster’s tutorial – Using Zbrush’s Lowpoly workflow with Dynamic Subdivisions – http://www.isaacoster.com/

Alex (posed) – used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, & Quixel Suite (nDO, dDO, 3DO)

Alex (posed) – used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, & Quixel Suite (nDO, dDO, 3DO)


Alex (backpack) – used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, & Quixel Suite (nDO, dDO, 3DO)

Referee Body Sculpt – Created sculpt & textures from concept provided. (no 3D scan data used).

Made for EA Sports.


Referee Head Sculpt – Created sculpt & textures from concept provided. (no 3D scan data used).

Made for EA Sports.


Madden Cold Weather Outfit Sculpt – Created sculpt & textures from reference photos provided. (no 3D scan data used).

Made for EA Sports.


Demon Girl – (Mature content) used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, IPackThat & Quixel Suite (nDO, dDO, 3DO) Original concept by Paul Richards http://www.autodestruct.com/





Demon Girl – (Mature content) used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, IPackThat & Quixel Suite (nDO, dDO, 3DO) Original concept by Paul Richards http://www.autodestruct.com/


HellChick – (Mature content) used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, IPackThat & Quixel Suite (nDO, dDO, 3DO) Original concept by Paul Richards http://www.autodestruct.com/

Demon Girl Shotgun Wireframe Close-up -

based off of this concept by Sound Hunter: http://soundhunter.deviantart.com/art/Shotgun-510164444


Demon Girl – (Mature content) used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, IPackThat & Quixel Suite (nDO, dDO, 3DO) Original concept by Paul Richards http://www.autodestruct.com/

Body Textures – PBR workflow – Albedo, Normal, Metal, Roughness, Emmisive maps

Original concept by Paul Richards http://www.autodestruct.com/

Demon Girl – (Mature content) used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, IPackThat & Quixel Suite (nDO, dDO, 3DO) Original concept by Paul Richards http://www.autodestruct.com/

Demon Girl Gauntlet Wireframe Close-up – (Mature content) used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, IPackThat & Quixel Suite (nDO, dDO, 3DO) Original concept by Paul Richards http://www.autodestruct.com/

Demon Girl Gauntlet Wireframe Close-up – (Mature content) used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, IPackThat & Quixel Suite (nDO, dDO, 3DO) Original concept by Paul Richards http://www.autodestruct.com/

Shotgun & Variation #2 Body Textures – PBR workflow – Albedo, Normal, Metal, Roughness, Emmisive maps

Background Animals for Tusk Stage. Made for the Killer Instict game.

Samurai Characters – Just a few of the lowpoly characters can show for unannounced mobile project (Maya, 3Dcoat, IPackThat ).

Samurai Characters – Just a few of the lowpoly characters can show for unannounced mobile project (Maya, 3Dcoat, IPackThat ).

Samurai Characters – Just a few of the lowpoly characters can show for unannounced mobile project (Maya, 3Dcoat, IPackThat ).

Samurai Characters – Just a few of the lowpoly characters can show for unannounced mobile project (Maya, 3Dcoat, IPackThat ).

Samurai Characters – Just a few of the lowpoly characters can show for unannounced mobile project (Maya, 3Dcoat, IPackThat ).

Samurai Characters – Just a few of the lowpoly characters can show for unannounced mobile project (Maya, 3Dcoat, IPackThat ).

Samurai Characters – Just a few of the lowpoly characters can show for unannounced mobile project (Maya, 3Dcoat, IPackThat ).

Vampire Lord - – used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, & Quixel Suite (nDO, dDO, 3DO)based off of this concept by Andrey Egorov http://egorov-andr-x.blogspot.com/

Vampire Lord (wireframe) – used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, & Quixel Suite (nDO, dDO, 3DO) based off of this concept by Andrey Egorov http://egorov-andr-x.blogspot.com/

Vampire Lord (wireframe) – used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, & Quixel Suite (nDO, dDO, 3DO) based off of this concept by Andrey Egorov http://egorov-andr-x.blogspot.com/

Vampire Lord (textures) - based off of this concept by Andrey Egorov http://egorov-andr-x.blogspot.com/

Disney’s “Miles from Tomorrow Land” game – Textures, models, minor rigging, posing, scene setup, and lighting by me. Made for Disney.

Disney’s “Miles from Tomorrow Land” game – Textures, models, minor rigging, posing, scene setup, and lighting by me. Made for Disney.

Disney’s “Miles from Tomorrow Land” game (wireframe) – Textures, models, minor rigging, posing, scene setup, and lighting by me. Made for Disney.

Disney’s “Miles from Tomorrow Land” game (textures) – Textures, models, minor rigging, posing, scene setup, and lighting by me. Made for Disney.

Disney’s “The Good Dinosaur” game – Textures, models, minor rigging, and posing by me. Made for Disney.

Low Poly Fantasy Deer – Concept, textures & model. Made for a friend.

Stylized Cooked Fish – concept, model & texture.

Stylized Salmon – concept, model, texture.

Disney Characters (Mickey, Minnie)- Just a few of the lowpoly characters/vehicles/props I can show for mobile. Made for Disney.

Conspiracy Code Games – Fully or partially responsible for models, textures, U.V.s, renders, concepts, marketing materials, lighting, logo designs, website graphics, GUI, limited animation of numerous characters & environmental props, creation of particle effects, design decisions, & the creation of cinematics, http://www.gamification.co/2014/02/04/conspiracy-code/

Conspiracy Code Games – Fully or partially responsible for models, textures, U.V.s, renders, concepts, marketing materials, lighting, logo designs, website graphics, GUI, limited animation of numerous characters & environmental props, creation of particle effects, design decisions, & the creation of cinematics, http://www.gamification.co/2014/02/04/conspiracy-code/

Master Plan – Main character renders from Cinematic in Master Plan game.

Demon Girl – (Mature content) used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, IPackThat & Quixel Suite (nDO, dDO, 3DO) Original concept by Paul Richards http://www.autodestruct.com/

Demon Girl – (Mature content) used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, IPackThat & Quixel Suite (nDO, dDO, 3DO) Original concept by Paul Richards http://www.autodestruct.com/

Demon Girl – (Mature content) used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, IPackThat & Quixel Suite (nDO, dDO, 3DO) Original concept by Paul Richards http://www.autodestruct.com/

Demon Girl – (Mature content) used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, IPackThat & Quixel Suite (nDO, dDO, 3DO) Original concept by Paul Richards http://www.autodestruct.com/

Demon Girl – (Mature content) used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, IPackThat & Quixel Suite (nDO, dDO, 3DO) Original concept by Paul Richards http://www.autodestruct.com/