Character Art 

And some creature.



Ara Girl - Zbrush/Substance/Photoshop/Toolbag/Maya

Ara Girl - Zbrush/Substance/Photoshop/Toolbag/Maya

Ara Girl - Zbrush/Substance/Photoshop/Toolbag/Maya

Ara Girl (wireframe) - Zbrush/Substance/Photoshop/Toolbag/Maya

Ara Girl - Zbrush/Substance/Photoshop/Toolbag/Maya

Alex – used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, & Quixel Suite (nDO, dDO, 3DO)

Alex – used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, & Quixel Suite (nDO, dDO, 3DO)

Alex (posed) – used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, & Quixel Suite (nDO, dDO, 3DO)


Alex (backpack) – used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, & Quixel Suite (nDO, dDO, 3DO)

Alex (wireframe)– used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, & Quixel Suite (nDO, dDO, 3DO)

Alex (backpack) – used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, & Quixel Suite (nDO, dDO, 3DO)

Alex – used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, & Quixel Suite (nDO, dDO, 3DO)

Alex – Weapon/Props – Grapple/PickAxe

Alex – Respirator Mask – Followed an Isaac Oster’s tutorial – Using Zbrush’s Lowpoly workflow with Dynamic Subdivisions – http://www.isaacoster.com/

Alex – Respirator Mask – Followed an Isaac Oster’s tutorial – Using Zbrush’s Lowpoly workflow with Dynamic Subdivisions – http://www.isaacoster.com/

Alex (posed) – used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, & Quixel Suite (nDO, dDO, 3DO)

Alex (posed) – used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, & Quixel Suite (nDO, dDO, 3DO)


Alex (backpack) – used as an opportunity to gain more in-depth knowledge of texturing in PS, zbrush low poly/hard surface modeling techniques, 3Dcoat painting suite, & Quixel Suite (nDO, dDO, 3DO)

Referee Body Sculpt – Created sculpt & textures from concept provided. (no 3D scan data used).

Referee Head Sculpt – Created sculpt & textures from concept provided. (no 3D scan data used).

Madden Cold Weather Outfit Sculpt – Created sculpt & textures from reference photos provided. (no 3D scan data used).

Background Animals for Tusk Stage

Hellchick(Mature Content)–Made 3 variations based off of a Paul Richards sketch. http://www.autodestruct.com/Software used: Maya, Zbrush, Photoshop, Xnormal, Quixel,Substance Painter, IPackThat

HellChick – wireframe

HellChick – Shotgun Wireframe Close-up

based off of this concept by Sound Hunter: http://soundhunter.deviantart.com/art/Shotgun-510164444


Hellchick(Mature Content)–Made 3 variations based off of a Paul Richards sketch. http://www.autodestruct.com/Software used: Maya, Zbrush, Photoshop, Xnormal, Quixel,Substance Painter, IPackThat

Body Textures – PBR workflow – Albedo, Normal, Metal, Roughness, Emmisive maps

HellChick – Add quick background for test.

Original concept by Paul Richards http://www.autodestruct.com/

Hellchick(Mature Content)–Made 3 variations based off of a Paul Richards sketch. http://www.autodestruct.com/Software used: Maya, Zbrush, Photoshop, Xnormal, Quixel,Substance Painter, IPackThat

HellChick – Gauntlet Wireframe Close-up

HellChick – Gauntlet Wireframe Close-up

Shotgun & Variation #2 Body Textures – PBR workflow – Albedo, Normal, Metal, Roughness, Emmisive maps

Samurai Characters – Just a few of the lowpoly characters can show for unannounced mobile project.

Samurai Characters – Just a few of the lowpoly characters can show for unannounced mobile project.

Samurai Characters – Just a few of the lowpoly characters can show for unannounced mobile project.

Samurai Characters – Just a few of the lowpoly characters can show for unannounced mobile project.

Samurai Characters – Just a few of the lowpoly characters can show for unannounced mobile project.

Samurai Characters – Just a few of the lowpoly characters can show for unannounced mobile project.

Samurai Characters – Just a few of the lowpoly characters can show for unannounced mobile project.

Vampire Lord - based off of this concept by Andrey Egorov http://egorov-andr-x.blogspot.com/

Vampire Lord (wireframe) - based off of this concept by Andrey Egorov http://egorov-andr-x.blogspot.com/

Vampire Lord (wireframe) - based off of this concept by Andrey Egorov http://egorov-andr-x.blogspot.com/

Vampire Lord (texture) - based off of this concept by Andrey Egorov http://egorov-andr-x.blogspot.com/

Disney’s “Miles from Tomorrow Land” game – Textures, models, minor rigging, posing, scene setup, and lighting by me.

Disney’s “Miles from Tomorrow Land” game – Textures, models, minor rigging, posing, scene setup, and lighting by me.

Disney’s “Miles from Tomorrow Land” game (wireframe) – Textures, models, minor rigging, posing, scene setup, and lighting by me.

Disney’s “Miles from Tomorrow Land” game (textures) – Textures, models, minor rigging, posing, scene setup, and lighting by me.

Disney’s “The Good Dinosaur” game – Textures, models, minor rigging, and posing by me.

Low Poly Fantasy Deer – Concept, textures & model.

Stylized Cooked Fish – concept, model & texture.

Stylized Salmon – concept, model, texture.

Disney Characters (Mickey, Minnie)- Just a few of the lowpoly characters/vehicles/props I can show for mobile.

Conspiracy Code Games – Fully or partially responsible for models, textures, U.V.s, renders, concepts, marketing materials, lighting, logo designs, website graphics, GUI, limited animation of numerous characters & environmental props, creation of particle effects, design decisions, & the creation of cinematics, http://www.gamification.co/2014/02/04/conspiracy-code/

Conspiracy Code Games – Fully or partially responsible for models, textures, U.V.s, renders, concepts, marketing materials, lighting, logo designs, website graphics, GUI, limited animation of numerous characters & environmental props, creation of particle effects, design decisions, & the creation of cinematics, http://www.gamification.co/2014/02/04/conspiracy-code/

Master Plan – Main character renders from Cinematic

Hellchick(Mature Content)–Made 3 variations based off of a Paul Richards sketch. http://www.autodestruct.com/Software used: Maya, Zbrush, Photoshop, Xnormal, Quixel,Substance Painter, IPackThat

Hellchick(Mature Content)–Made 3 variations based off of a Paul Richards sketch. http://www.autodestruct.com/Software used: Maya, Zbrush, Photoshop, Xnormal, Quixel,Substance Painter, IPackThat

Hellchick(Mature Content)–Made 3 variations based off of a Paul Richards sketch. http://www.autodestruct.com/Software used: Maya, Zbrush, Photoshop, Xnormal, Quixel,Substance Painter, IPackThat

Hellchick(Mature Content)–Made 3 variations based off of a Paul Richards sketch. http://www.autodestruct.com/Software used: Maya, Zbrush, Photoshop, Xnormal, Quixel,Substance Painter, IPackThat

Hellchick(Mature Content)–Made 3 variations based off of a Paul Richards sketch. http://www.autodestruct.com/Software used: Maya, Zbrush, Photoshop, Xnormal, Quixel,Substance Painter, IPackThat

Hellchick(Mature Content)–Made 3 variations based off of a Paul Richards sketch. http://www.autodestruct.com/Software used: Maya, Zbrush, Photoshop, Xnormal, Quixel,Substance Painter, IPackThat