Character Art - Hellchick – Mature Content

3 Hellchick variations based off of a Paul Richards sketch. http://www.autodestruct.com/

Software used:
Zbrush, Photoshop, Xnormal, Quixel, Substance Painter, IPackThat

Individual textures for: Gun, Legs, Skin, Accessories.
3 color schemes.
Wireframe below.

For
Personal character work

HellChick – Variation #2 – Add quick background for test.

HellChick – Variation #2

HellChick – Variation #3

HellChick – Variation #3

HellChick – Variation #2

HellChick – Variation #2

HellChick – Variation #2

HellChick – Variation #2

HellChick – Variation #2

HellChick – Variation #2

HellChick – Variation #1

HellChick – Variation #1

HellChick – Variation #1

HellChick – Gauntlet Wireframe Close-up

HellChick – Shotgun Wireframe Close-up

based off of this concept by Sound Hunter: http://soundhunter.deviantart.com/art/Shotgun-510164444

HellChick – Shotgun Wireframe Close-up

based off of this concept by Sound Hunter: http://soundhunter.deviantart.com/art/Shotgun-510164444

Body Textures – PBR workflow – Albedo, Normal, Metal, Roughness, Emmisive maps

Shotgun & Variation #2 Body Textures– PBR workflow – Albedo, Normal, Metal, Roughness, Emmisive maps

Original concept by Paul Richards http://www.autodestruct.com/