EA: Madden – NCAA – NBA – Tiger

While I was employed by Electronic Arts, I was able to provide Zbrush head and body sculpts from scratch, extensive re-sculpts and clean up for player head scan data and create fully textured characters from only reference. I was also able to create, modify, and maintain numerous uniforms for the NFL, NCAA, and NBA<products; including but not limited to jerseys, shoes, gloves, and helmets.

In addition to character related art I was able to model, UV, texture, and light numerous environments, props and equipment. , provide pipeline related documentation/tutorials, as well as provide cinematic character screen shots used for PR materials.

Role
Lighter, Character Artist, & Environment Artist
For
These images were created for Electronic Arts
Date
Nov 2010 – Sep 2014
URL
www.easports.com

Worked on team jerseys, shoes, gloves, and likenesses featured in photo.

Worked on team jerseys, shoes, gloves, and likenesses featured in photo.

Worked on team jerseys, shoes, gloves, and likenesses featured in photo.

Worked on team jerseys, shoes, gloves, and likenesses featured in photo.

Worked on team jerseys, shoes, gloves, and likenesses featured in photo.

Worked on team jerseys, shoes, gloves, and likenesses featured in photo.

Worked on the creation of numerous NBA team jerseys.

John Madden Retro Cold/Warm Outfit – Created sculpt & textures from concept provided (no 3D scan data used).

Referee Sculpt – Created sculpt & textures from concept provided. (no 3D scan data used).

Referee Head Sculpt/Textures – Created sculpt & textures from concept provided. (no 3D scan data used).

Created sculpt & textures from limited photo reference (no 3D scan data used).

Created sculpt & textures from limited photo reference (no 3D scan data used).

Head Scan clean up – Massive undertaking to clean up or create content from defunct scan data – including making game ready, material tuning, texture creation, hair creation/adjustments, etc…

Part of the Head Scan Pipeline: Small sample of documentation I did for character processes & procedures.

Head Scan clean up – Massive undertaking to clean up or create content from defunct scan data – including making game ready, material tuning, texture creation, hair creation/adjustments, etc…

Nike High Tops – Worked on the creation of numerous shoes used for all teams. Using only Photoshop/Maya, no high resolution zbrush sculpts allowed at that time.

Nike Trainers – Worked on the creation of numerous shoes used for all teams. Using only Photoshop/Maya, no high resolution zbrush sculpts allowed at that time.

Night Lighting Bake - Indianapolis - Lucas Oil Stadium - link to Madden 12

Night Lighting Bake - St. Louis - Edward Jones Dome - link to Madden 12

Night Lighting Bake - New Orleans - Mercedes-Benz Superdome - link to Madden 12

Night Lighting Bake – Chicago – Soldier Field – link to Madden 12

Night Lighting Bake - Houston - Reliant Stadium - link to Madden 12

Night Lighting Bake - Detroit - Ford Field - link to Madden 12

Night Lighting Bake - Cleveland - Cleveland Browns Stadium - link to Madden 12

Night Lighting Bake - Kansas City - Arrowhead Stadium - link to Madden 12

NNight Lighting Bake - Cincinnati - Paul Brown Stadium - link to Madden 12