Environment Art/Lighting – Killer Instinct

Environment Art (Tusk Stage):
Worked with small team to create this level from loose concept provided. Responsibilities included the creation of props, background animals, out-sourcing critiques/clean up, scene block and layout, conceptualizing stage progression(s), adding polish w new assets and critiques, etc…
Environment Art (Kim Wu Stage):
Responsible for prop creation, prop placement, asset polish, limited design/stage progression decisions, clothing silhouette FXs, grunge passes, etc…
Lighting (All stages):
Worked with a modest sized team using the Beast global illumination workflow in Maya to re-light these stages. Other responsibilities included improving texture quality, optimizing mesh typologies and character lighting setting up.

Role
Lighting/Environment Art
For
These images were created for the Microsoft fighting game Killer Instinct Season 3
URL
www.youtube.com/watch?v=6oezNzZ_V1o

Kim Wu Stage

Kim Wu Stage

Tusk Stage Click here to go to high resolution image.

Tusk Stage Click here to go to high resolution image.

Background animals for Tusk Stage

Sadira Stage

Hisako Stage

Spinal Stage