Environment Art/Lighting – Killer Instinct
Environment Art (Tusk Stage):
Worked with small team to create this level from loose concept provided. Responsibilities included the creation of props, background animals, out-sourcing critiques/clean up, scene block and layout, conceptualizing stage progression(s), adding polish w new assets and critiques, etc…
Environment Art (Kim Wu Stage):
Responsible for prop creation, prop placement, asset polish, limited design/stage progression decisions, clothing silhouette FXs, grunge passes, etc…
Lighting (All stages):
Worked with a modest sized team using the Beast global illumination workflow in Maya to re-light these stages. Other responsibilities included improving texture quality, optimizing mesh typologies and character lighting setting up.
|These images were created for the Microsoft fighting game Killer Instinct Season 3|