Environment Art – Pre-Visualizations

Dynamic Attractions, Evolution Ventures, Ivey Poker, 360ED, & F.I.E.A.

https://evolutionv.com/ & http://dynamicattractions.com/

— PROJECT NAME

Environment Art (Nautilus Adventure / Sub Terra / Zu / Etc…)

Lead a small team of 6 artist to pre-visualize theme park attractions in Unreal. I provided art direction for new interactive theme park rides and their corresponding queues, built all original assets, modified pre-existing models/textured/materials in Unreal, provided camera work, particle edits, and limited animation for props/mocap characters. As well as I mentored interns with texturing & modeling techniques.

— PROJECT NAME

Evolution Ventures

Worked with small team to create these renders from loose concepts/ref provided. Responsibilities included scene management, modeling, texturing, initial rendering, but not final renders. (joint effort w small team & limited time)


Environment Art Lead (79th and Park for Interactive iOS app): Responsibilities included most of the art direction, scene management/creation, numerous building/prop models, textures, lighting, OCC bakes, & minor animations.

Nautilus Adventure Pre-Viz in Unreal Engine 4 (Dynamic Attractions) – Worked with Drew pace on this themed attraction queue.

Drew’s portfolio: http://drewpace.blogspot.com/?m=1


Nautilus Adventure Pre-Viz in Unreal Engine 4 (Dynamic Attractions) – Worked with Drew pace on this themed attraction queue.

Drew’s portfolio: http://drewpace.blogspot.com/?m=1


Nautilus Adventure Pre-Viz in Unreal Engine 4 (Dynamic Attractions) – Worked with Drew pace on this themed attraction queue.

Drew’s portfolio: http://drewpace.blogspot.com/?m=1


Nautilus Adventure Pre-Viz in Unreal Engine 4 (Dynamic Attractions) – Worked with Drew pace on this themed attraction queue.

Drew’s portfolio: http://drewpace.blogspot.com/?m=1


Nautilus Adventure Pre-Viz in Unreal Engine 4 (Dynamic Attractions) – Worked with Drew pace on this themed attraction queue.

Drew’s portfolio: http://drewpace.blogspot.com/?m=1


Dynamic Attraction's "The Dynamic Motion Theater" Pre-Viz in Unreal Engine 4 – responsible for all animations, composition/lighting, layout, FX, snowy concept, some modeling and texturing

Dynamic Attraction's "The Dynamic Motion Theater" Pre-Viz in Unreal Engine 4 – responsible for all animations, composition/lighting, layout, FX, snowy concept, some modeling and texturing

Dynamic Attractions – Pre-Viz ride queue in Unreal Engine 4. Worked with Drew Pace on this Chinese themed attraction queue.

Drew’s portfolio: http://drewpace.blogspot.com/?m=1


Dynamic Attractions – Pre-Viz ride queue in Unreal Engine 4. Worked with Drew Pace on this Chinese themed attraction queue.

Drew’s portfolio: http://drewpace.blogspot.com/?m=1


Dynamic Attractions – Pre-Viz ride queue in Unreal Engine 4. Worked with Drew Pace on this Chinese themed attraction queue.

Drew’s portfolio: http://drewpace.blogspot.com/?m=1


Dynamic Attractions – Pre-Viz ride queue in Unreal Engine 4. Worked with Drew Pace on this Chinese themed attraction queue.

Drew’s portfolio: http://drewpace.blogspot.com/?m=1


Dynamic Attractions – Pre-Viz ride queue in Unreal Engine 4. Worked with Drew Pace on this Chinese themed attraction queue.

Drew’s portfolio: http://drewpace.blogspot.com/?m=1


Dynamic Attractions – Pre-Viz – lily layout

Dynamic Attractions – Pre-Viz – responsible for a few of the plants, trees, & lily's (not the layout)

Dynamic Attractions – Pre-Viz – Test Scene – vegetation testing – philodendrons (as well as a few other plant types)

Dynamic Attractions – Pre-Viz – Test Scene – vegetation testing – philodendrons (as well as a few other plant types)

Dynamic Attractions – Pre-Viz – Test Scene – vegetation testing – philodendrons (as well as a few other plant types)

Dynamic Attractions – Pre-Viz – Test Scene – vegetation testing – philodendrons (as well as a few other plant types)

Dynamic Attractions – Pre-Viz – Vegetation Color Testing – Fantasy Maple Trees

Dynamic Attractions – Pre-Viz test scene – Modular rock structure example Responsible for everything.

Dynamic Attractions – Pre-Viz test scene – responsible for rocks sculpts, textures, material setup,.& all of the plants.

Dynamic Attractions – Pre-Viz test scene – responsible for rocks sculpts, textures, material setup,.& all of the plants.

Dynamic Attractions – Pre-Viz test scene – responsible for rocks sculpts, textures, material setup,.& all of the plants.

Dynamic Attractions – Pre-Viz test scene – responsible for rocks sculpts, textures, material setup,.& all of the plants.

Dynamic Attractions – Pre-Viz test scene – responsible for rocks sculpts, textures, material setup,.& all of the plants.

Dynamic Attractions – Subterra Train Station Project – Unreal, dDO, NDO & some hand painting. Tileable rock texture – scuplted in zbrush, hand painted textures, & rendered w tessellation/height map in Knald.


Dynamic Attractions – Subterra Train Station Project – Unreal, dDO, NDO & some hand painting.

Dynamic Attractions – Subterra Train Station Project – Unreal, dDO, NDO & some hand painting.

Dynamic Attractions – Subterra Train Station Project (wireframe) – Maya

Dynamic Attractions – Pre-Viz sci-fi Space Station – used for FX shots in a themed park attraction.  Worked with Drew Pace on this space port. Drew’s portfolio: http://drewpace.blogspot.com/?m=1


Evolution Ventures – Building 22RT building – for Interactive iOS app

Evolution Ventures – Building 22RT building – for Interactive iOS app

Evolution Ventures – Building 22RT building – for Interactive iOS app

Evolution Ventures – Building 22RT building – for Interactive iOS app

Evolution Ventures – Building 22RT building – for Interactive iOS app

Evolution Ventures – Building 22RT building – for Interactive iOS app

Evolution Ventures – Building 22RT building – for Interactive iOS app

Evolution Ventures – Conrad Hotel Exterior Renders – Scene management, modeling, texturing, initial rendering, but not final render. (joint effort w small team & limited time)

Evolution Ventures – Conrad Hotel Exterior Renders – Scene management, modeling, texturing, initial rendering, but not final render. (joint effort w small team & limited time)

Evolution Ventures – Conrad Hotel Exterior Renders – Scene management, modeling, texturing, initial rendering, but not final render. (joint effort w small team & limited time)

Evolution Ventures – Conrad Hotel Exterior Renders – Scene management, modeling, texturing, initial rendering, but not final render. (joint effort w small team & limited time)

Evolution Ventures – Conrad Hotel Exterior Renders – Scene management, modeling, texturing, initial rendering, but not final render. (joint effort w small team & limited time)

Evolution Ventures – Conrad Hotel Exterior Renders – Scene management, modeling, texturing, initial rendering, but not final render. (joint effort w small team & limited time)

Evolution Ventures – Conrad Hotel Exterior Renders – Scene management, modeling, texturing, initial rendering, but not final render. (joint effort w small team & limited time)

Evolution Ventures – Conrad Hotel Exterior Renders – Scene management, modeling, texturing, initial rendering, but not final render. (joint effort w small team & limited time)

Evolution Ventures – Conrad Hotel Exterior Renders – Scene management, modeling, texturing, initial rendering, but not final render. (joint effort w small team & limited time)

Evolution Ventures – Lounge Chair Zbrush Sculpt – Interior Set Dressing

Ivey Poker Game – models for background landmarks

Ivey Poker Game – models for background landmarks

Dynamic Attractions – Pre-Viz Ancient City Entrance - block-in in Unreal Engine 4

Dynamic Attractions – Pre-Viz Ancient City Entrance - block-in in Unreal Engine 4

360ED – Conspiracy Code – Curator Environment

F.I.E.A. – Master Plan – building 1

Personal Exploration - Marvelous Designer Experiments

Personal Exploration - Marvelous Designer Experiments

Personal Exploration - Marvelous Designer Experiments

Personal Exploration - Marvelous Designer Experiments

Dynamic Attractions – Viz-dev Test Scene – village props – butchered fish, vegetables, cooking elements, etc…

Dynamic Attractions – Viz-dev Test Scene – village props – butchered fish, vegetables, cooking elements, etc…

Dynamic Attractions – Viz-dev Test Scene – village props – butchered fish, vegetables, cooking elements, etc…

Dynamic Attractions – Viz-dev Test Scene - village props – roasted pig, fish, lobsters, etc…

Dynamic Attractions – Viz-dev Test Scene – village props – butchered pig

Dynamic Attractions – Viz-dev Test Scene – Hut/home – worked with one other team mate on this.

Dynamic Attractions – Viz-dev Test Scene – village props – lanterns, barrels wood working tools, hay, etc…

Dynamic Attractions – Viz-dev Test Scene – village props – lanterns, barrels, etc…

Dynamic Attractions – Viz-dev Test Scene - coastal/swamp props – responsible for modeling/sculpts, textures, material setup, cloth FXs.

Dynamic Attractions – Viz-dev Test Scene – village props – butchered fish, vegetables, cooking elements, etc…

Dynamic Attractions – Viz-dev Test Scene - coastal/swamp props – responsible for modeling/sculpts, textures, material setup, cloth FXs.

Dynamic Attractions – Viz-dev Test Scene - coastal/swamp props – responsible for modeling/sculpts, textures, material setup, cloth FXs.

Dynamic Attractions – Viz-dev Test Scene - coastal/swamp props – responsible for modeling/sculpts, textures, material setup, cloth FXs.

Dynamic Attractions Pre-Viz – responsible for some rocks/textures used and some of the plants. (I did not block this out)

Dynamic Attractions Pre-Viz – responsible for a few of the plants, trees, & lily's (I did not block this out)

Dynamic Attractions Pre-Viz – some rocks/textures used for cladding on cayons/cliffs and for some of the plants. (I did not block this out)

Dynamic Attractions Pre-Viz - some rocks/textures used for cladding on cayons/cliffs and for some of the plants. (I did not block this out)

Dynamic Attractions Pre-Viz – some rocks/textures used for cladding on cayons/cliffs and for some of the plants. (I did not block this out)

Dynamic Attractions Pre-Viz – some rocks/textures used for cladding on cayons/cliffs and for some of the plants. (I did not block this out)

Dynamic Attractions Pre-Viz – some rocks/textures used for cladding on cayons/cliffs and for some of the plants. (I did not block this out)

Dynamic Attractions Pre-Viz – some rocks/textures used for cladding on cayons/cliffs and for some of the plants. (I did not block this out)

Dynamic Attractions Pre-Viz – some rocks/textures used for cladding on cayons/cliffs and for some of the plants. (I did not block this out)

Dynamic Attractions Pre-Viz – some rocks/textures used for cladding on cayons/cliffs and for some of the plants. (I did not block this out)

Dynamic Attractions Pre-Viz – responsible for rocks/textures used for cladding on cayons/cliffs and for some of the plants. (I did not block this out)

Dynamic Attractions Pre-Viz – responsible for a few of the plants, trees, & lily's (I did not block this out)

Dynamic Attractions Pre-Viz – some rocks/textures used for cladding on cayons/cliffs and for some of the plants. (I did not block this out)

Dynamic Attractions Pre-Viz – some rocks/textures used for cladding on cayons/cliffs and for some of the plants. (I did not block this out)

Evolution Ventures 79th and Park – for Interactive iOS app (supported this project with numerous models, textures, scene creation/arrangement, lighting, OCC bakes, as well as most of the art direction & scene management)

Evolution Ventures 79th and Park – for Interactive iOS app (supported this project with numerous models, textures, scene creation/arrangement, lighting, OCC bakes, as well as most of the art direction & scene management)