EA: Madden – NCAA – NBA – Tiger

- ROLE

Lighter, Character Artist, Environment Artist, & PR/box cover designer


- FOR

These images were created for Electronic Arts


- URL

https://www.easports.com


While I was employed @ Electronic Arts, I was able to provide Zbrush head and body sculpts from scratch, extensive re-sculpts and clean up for player head scan data and create fully textured characters from only reference. I was also able to create, modify, and maintain numerous uniforms for the NFL, NCAA, and NBA products; including but not limited to jerseys, shoes, gloves, and helmets.

In addition to character related art I was able to model/texture/light numerous outdoor environments, create props/equipment, provide pipeline related documentation/tutorials, and provide cinematic character screen shots used for PR materials.

Worked on team jerseys, shoes, gloves, and likenesses featured in photo.

Worked on team jerseys, shoes, gloves, and likenesses featured in photo.

John Madden Retro Cold/Warm Outfit – Created sculpt & textures from concept provided (no 3D scan data used).

Worked on team jerseys, shoes, gloves, and likenesses featured in photo.

Created sculpt & textures from limited photo reference (no 3D scan data used).

Worked on team jerseys, shoes, gloves, and likenesses featured in photo.

Referee Sculpt – Created sculpt & textures from concept provided. (no 3D scan data used).

Referee Head Sculpt/Textures – Created sculpt & textures from concept provided. (no 3D scan data used).

Part of the Head Scan Pipeline: Small sample of documentation I did for character processes & procedures.

Head Scan clean up – Massive undertaking to clean up or create content from defunct scan data – including making game ready, material tuning, texture creation, hair creation/adjustments, etc…

Head Scan clean up – Massive undertaking to clean up or create content from defunct scan data – including making game ready, material tuning, texture creation, hair creation/adjustments, etc…

Worked on team jerseys, shoes, gloves, and likenesses featured in photo.

Worked on team jerseys, shoes, gloves, and likenesses featured in photo.

Worked on the creation of numerous NBA team jerseys.Worked on team jerseys, shoes, gloves, and likenesses featured in photo.

Worked on team jerseys, shoes, gloves, and likenesses featured in photo.

Madden 12 (Night Lighting Bake) – Indianapolis, Lucas Oil Stadium

Madden 12 (Night Lighting Bake) – New Orleans, Mercedes-Benz Superdome

Madden 12 (Night Lighting Bake) – Cincinnati, Paul Brown Stadium

Madden 12 (Night Lighting Bake) – Cleveland, Cleveland Browns Stadium

Madden 12 (Night Lighting Bake) – Detroit, Ford Field

Madden 12 (Night Lighting Bake) – Houston, Reliant Stadium

Madden 12 (Night Lighting Bake) – New Orleans, Mercedes-Benz Superdome

Madden 12 (Night Lighting Bake) – St. Louis, Edward Jones Dome

Madden 12 (Night Lighting Bake) – Kansas City, Arrowhead Stadium

Madden 12 (Lighting Bake) –  Empowered Field at Mile High

Retro to Modern Club Heads – Worked on the creation of numerous golf accessories. Using only Photoshop/Maya, no high resolution zbrush sculpts allowed at that time.

Retro to Modern Club Heads – Worked on the creation of numerous golf accessories. Using only Photoshop/Maya, no high resolution zbrush sculpts allowed at that time.

Retro to Modern Club Heads – Worked on the creation of numerous golf accessories. Using only Photoshop/Maya, no high resolution zbrush sculpts allowed at that time.

Nike Trainers – Worked on the creation of numerous shoes used for all teams. Using only Photoshop/Maya, no high resolution zbrush sculpts allowed at that time.

Nike High Tops – Worked on the creation of numerous shoes used for all teams. Using only Photoshop/Maya, no high resolution zbrush sculpts allowed at that time.

Club Grips – Worked on the creation of numerous golf accessories. Using only Photoshop/Maya, no high resolution zbrush sculpts allowed at that time.